Crafting games from scratch! Code, art, design: all of it.
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I started making games in 2012, long before there was a clear path into the industry. No courses, no roadmap. Just curiosity and relentless iteration.
When high school began, I faced a choice: follow a conventional path or commit fully to building games. I chose the latter and never looked back. Seven titles shipped and counting.
Everything I do is self-taught: engine programming, gameplay systems, 3D modeling, rigging, netcode, sound design, and marketing. I work solo under Kumbasar Games, crafting every asset by hand.
Jump over the cats and survive as long as you can!